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Papel 

Papel an animated piece about change and the resiliency of relationships. This film and its experimental technique was conceptualized and produced at New York University Tisch School of the Arts.

 

Screenings:
Animation Block Party (2014)

Animation Torrent (2014)

Cartoons Underground (2013),

Animateka (2013)

Puchon International Student Animation Festival (2013)

 

CONCEPT AND STORY


Papel is a very personal film. During concept development, I found it extremely difficult to accept feedback. I was so defensive about how the story was supposed to be that it took a while to see past the flaws of the original idea.

 

It started out as a really complicated and much darker film, with no ending or any sort of conclusion. The final version is very different, but it keeps the main theme from the original story of how change affects relationships.

 

I knew from the very beginning that the film would be abstract to some degree. The great thing about animation is that you can make anything happen. I wanted to make the most of that by going in the opposite direction of literal interpretations and straightforward narratives.

Making Of

Very early character sketches

There were many different versions of both characters. None of them actually made it to the final film, but the entire process helped with the animation. The nuances that define the personality of each character came from drawing them over and over again in different styles. 


ANIMATION

The storyboards only showed the passes. Moments, like the boy pausing at the top of the seesaw or the girl's hair falling over her eyes when she almost drops the ball (a suggestion that was made during one of the trifecta weekends), were added to film only during animation. I didn't plan them out, but it felt like it was what the character would do. And for almost every action in the film, I was physically acting it out in my corner of the animation lab or in our living room at home as I was animating.

The transformations were fun to animate, and relatively easier to do. One of the first "secrets" I remember being taught about animation is that it is easier to animate an elaborate explosion than it is to animate a person doing a simple gesture. No one knows what a Rubik's cube bursting into crayons actually looks like, so you can make that stuff up. But everyone has seen a child run, so those things are more difficult to do because people will be able to tell if something is off.

SIMPLIFY! SIMPLIFY! SIMPLIFY!
Final storyboards
This version of the story started out with 18 different morphs. I narrowed it down to a more manageable 8 and simplified some of the transformations. 

TECHNIQUE


I animated the film in Flash and then printed each frame on tracing paper. I cut the out the characters and objects, and taped them on to a black foam board, taking a photo of each layer as I went. All the paper animation was done in camera.

 

The subtleties in the animation are clearer in this version. For a while I considered keeping it digital (which is why this version includes a title plate and credits), but there was something about the tactile quality of paper that I really wanted to include in the film. I like both versions for different reasons.
 

One of the challenges of cutting out the drawings was registration (making sure that each image lined up with the one that came before it). I made registration markers in digital version, which lined up with pencil marks on the foam board. But I could only do this for so long, because as the layers piled on, the distance of the top layer from the board made it impossible to match the registration markers. About fifty layers in, I had to rely on the transparency of the tracing paper to make sure the animation would still work with this technique. 

"Papel" is the Filipino word for paper. This is layer 794 of 1563.

I shot the film in the storage space of our apartment. As hard as the digital animation was, it was nowhere near as difficult or as painful as executing the final technique for this film. I pretty much lived in that small windowless room for a week. I knew it would be a challenge to complete because the film was one continuous shot with no way of redoing anything without having to start over, but didn't realise just how hard it was going to be.

It was difficult and painful to make it to the end, and I may not be crazy enough to attempt this technique again in exactly the same way I did for this film, but I have nothing but great memories of the making of this film, and of Tisch Asia.

3D Character Animation - Demo Reel

Caption - Interactive Installation

Traditional Animation - Demo Reel

Papel - Short Film

Motion Graphics - Demo Reel

Sketchbook - Life Drawing

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